It’s also possible to generate stylised characters, creatures and clothing and “cartoonish trees”, but not realistic humans, animals or plants: you can find a list of what works and what doesn’t here. Kaedim’s main suggested use case is generating hard-surface models, like props, vehicles and buildings. Mainly intended for hard-surface models, but also works for clothing and stylised characters Kaedim has also just added the option to generate PBR texture maps at resolutions up to 2,048 x 2,048px, although at the minute, they’re created manually, not AI-generated.ĪI prompt: Steampunk Spacesuit I took it into to create a 3D model from a 2D image.įinally, I took it into to add the texture and add some motion e.t.c Tried making it AR but I'll try again. Users can submit text-based instructions or draw directly on the input image to indicate changes needed. However, the service is evolving quickly, with newer features including the option to iterate on a model: a process similar to providing notes for a human artist.
Iterate on a design by supplying annotations or text-based notes gltf) format, for use in game engines or other DCC applications. Once a model is generated, it is possible to preview it in 3D and apply vertex colours before downloading the result in OBJ, FBX or glTF (.glb or. It’s also possible to specify poly count: by default, Kaedim generates a 10,000-poly model, although the target can be set anywhere between 100 and 100,000 polygons. Users can upload photos as well as concept sketches, providing they have white or monochrome backgrounds, and use up to six points of view to guide the model-generation process. The base workflow is simple: users upload source images, and Kaedim generates 3D models matching them.
Turn 2D concept sketches or photos into matching 3D models in OBJ, FBX or glTF format
It is intended to provide a quicker way to create 3D assets for games or AR apps than manual modelling, and unlike photogrammetry, one that can generate 3D models that don’t have direct real-world counterparts.ĭeveloped by University of Bristol computer science graduates Konstantina Psoma and Roman Bromidge, Kaedim was launched with the help of angel investment from Rebellion Games co-founder Chris Kingsley.Ĭompanies piloting the service include Rebellion itself, along with Academy Award-winning animation studio Aardman Animations and BAFTA-winning interactive production studio Complete Control. Kaedim is one of a new wave of AI-based art tools, and one of the first we’ve seen to use artificial intelligence to generate 3D assets rather than 2D images. The service takes uploaded 2D images, including concept art and photos, and generates a matching low-poly 3D model that can be downloaded in OBJ, FBX or glTF format for use in game engines or DCC apps.ĭeveloped with input from Rebellion Games and Aardman Animations UK startup Kaedim Limited has launched Kaedim, an interesting new AI-based web app that turns 2D concept artwork into 3D game assets.